THE BRIDGE CENTRE

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Reference

Quick answers to look up at the table, at home, or before your first congress. Official rules always live with the ABF and WBF; we explain them and link to the source.

Cheat sheets

One page

At the bridge table

Who sits where, what happens in order, the auction, the play, dos and don'ts, and numbers to know.

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One page

Card cheat sheet

The parts of a card, how cards rank in contract bridge, and words you'll hear at the table.

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One page

Scoring cheat sheet

How the score is built, undertrick penalties, contracts made, doubled contracts and the IMP scale.

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One page

Bidding boxes and slips

Three ways to make a call, how to use a bidding box properly, written bidding, and good habits.

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System cards

A system card tells your opponents what your bids mean. At ABF events each player should have one. Fill it in with your partner before you play.

PDF · Beginner course

ABF system card: SAYC beginner course

Filled in for the six-week course. Students can use it as their first system card.

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PDF

ABF system card: Basic Standard American

A filled-in card for a basic Standard American partnership.

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PDF · Blank

ABF convention card

A blank ABF card to complete with your own partnership agreements.

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Word document

Standard American system card (generic)

An editable version you can adapt and print.

Download .docx →

Glossary

Term Meaning
Auction The bidding stage, which decides the contract
Board A tray holding one pre-dealt hand in duplicate
Book The first six tricks, which don’t count towards the contract
Call Any bid, pass, double or redouble
Contract The final bid. It sets the number of tricks to win and the trump suit
Declarer The player who plays both their own hand and dummy’s
Defenders The two players trying to defeat the contract
Director The official who runs the session and rules on irregularities. Call “Director, please” if something goes wrong
Dummy Declarer’s partner, whose cards are laid face up
Fit Eight or more cards in one suit between you and your partner, which makes a good trump suit
Game A contract worth 100 or more trick points (3NT, 4♥, 4♠, 5♣ or 5♦)
HCP High Card Points: A = 4, K = 3, Q = 2, J = 1
Lead The first card played to a trick
Major / Minor Hearts and spades are majors. Clubs and diamonds are minors
No Trumps (NT) A contract with no trump suit
Opening bid The first bid of the auction
Overtrick A trick won beyond the number contracted for
Part-score A contract below game
Revoke Failing to follow suit when you could have
Slam A contract for 12 tricks (small slam) or 13 tricks (grand slam)
Trick Four cards, one from each player
Trumps The suit chosen in the auction that beats all other suits
Undertrick Each trick by which declarer falls short of the contract
Vulnerable A state in which bonuses and penalties are larger

See the words in context in the overview of bridge.

Pairs or teams?

Club life is mostly pairs, but serious interstate and national events lean heavily on teams. Players who've only played pairs are often surprised by teams strategy.

PairsTeams
Who you play withYou and your partner against every other pair in the field (or in your direction)Your pair plus two teammates, against one opposing team per match
Usual scoringMatchpoints: how many pairs you beat on each boardIMPs: the size of the difference against your teammates' table, often converted to Victory Points
What's rewardedBeating the field often. Overtricks matterThe size of swings. Overtricks matter less; game, slam and part-score decisions matter more
In practiceEasier to enter (just two of you). Most club sessionsNeeds four. The pathway to GNOT, ANC teams and national knockouts
What it buildsCard-play precision and competitive part-scoresBidding judgement, discipline and temperament over a long match

Scoring methods

You don't need to calculate these yourself, because the scoring program does it. But it helps to know what you're playing for.

MethodWhere you'll meet it
Duplicate score table (Law 77)Every hand: trick scores, bonuses, undertricks, doubled and redoubled. See the scoring cheat sheet
Matchpoints (MPs)Club pairs and most congress pairs
IMPsTeams, and some pairs events
Victory Points (VPs)Swiss and round-robin teams. IMPs are converted so one big win can't dominate a whole event
Total points / ButlerSometimes used in teams or special pairs events
Carry-overQualifying-plus-final events, as set out in the conditions of contest

Movements

A movement is just the plan for who sits where and which boards you play. Its purpose is simple: meet as many opponents as possible, compare the same deals, and finish on time. The Director will always tell you where to go next.

MovementHow it works
MitchellNorth–South stay put, East–West move one way and the boards move the other. The classic club movement
HowellAlmost everyone moves. Common when there are only a few tables
Arrow-switchA Mitchell adjusted so there's a single overall winner instead of one per direction
Sit-outWith an odd number of pairs, one pair rests each round. It's normal, and it isn't a penalty
Swiss pairs and teamsAt congresses: after each match you play opponents near your current ranking

Official rules and regulations

WBF · PDF

The Laws of Duplicate Bridge 2017

The official rules of the game. A reference document, not a beginner's read.

Open the Laws →
ABF

Australian Bridge Federation

ABF Tournament Regulations cover alerts, system cards, bidding boxes and conduct at Australian events.

abf.com.au →
ABF Education

How to play bridge

The ABF's own official introduction to the game.

Open →
ABF

Masterpoints

How masterpoints and ranks work, and where to look up your own.

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Coming soon

  • How to conduct yourself: arriving on time, tempo, calling the Director, and partnership kindness Soon
  • Your first congress: entries, system cards, dress and a checklist Soon
  • Alerts in plain English, under the ABF Alerting Regulations Soon
  • Standard American and Acol: the common differences you may meet at the club Soon