The Bridge Centre/Next Steps (intermediate)
Next Steps Training Program
Improvers' program · Standard American · 5-card majors, 15–17 1NT

Next Steps in Bridge ♦

A 12-week program for players who have finished beginners' lessons: eleven topics, one a week, with a practice quiz and a reading list.

11 modules + quizAbout an hour of study a week▶ Listen to the podcastOpen the full illustrated lessons →

Work through one module per week for 12 weeks, alternating bidding, play and defence so each club session tests something new. This page is the overview: the rules worth remembering from each module. The illustrated lessons have the full explanations, worked deals you can play through trick by trick, and more quizzes.

Your weekly rhythm

  1. Read the module (20–30 minutes) and note the 3–5 rules worth remembering.
  2. Drill: deal the example hands, or set up a matching deal on BBO's teaching table.
  3. Play: at the club, write down one hand per session where the topic came up. Review it afterwards against the module.
  4. Review with partner: agree any new convention in writing before you use it.

The 12-week plan

The order mixes the three skills so you never spend two weeks in a row on the same thing. Tap a week to open that lesson.

BiddingDeclarer playDefenceTactics
01
Week 1 · Bidding

Hand evaluation beyond high-card points

High-card points are a starting estimate; a hand's real value changes with every bid you hear.

Upgrade a hand for

  • Honours in your long suits (♠AKJ75 beats ♠J7532 with the AK elsewhere).
  • Honours working together (KQJ in one suit beats K, Q and J scattered).
  • Shortness once a trump fit is found (count it then, not before).
  • Good intermediates: 10s and 9s, especially in no-trump.
  • A second long suit. 5-5 hands play far better than their points suggest.

Downgrade a hand for

  • Unsupported honours in short suits (singleton K, doubleton QJ).
  • Honours in partner's short suit, or in a suit your left-hand opponent bid.
  • 4-3-3-3 shape: deduct a point.
  • A misfit with partner (Module 4).
Rule of 20Add your HCP to the lengths of your two longest suits. 20 or more: open at the one level.

Losing Trick Count (once a fit is found)

Look at the top three cards in each suit. In a suit of three or more, the A, K and Q each cancel a loser; in a doubleton only the A and K; in a singleton only the A. Add your losers to partner's (assume 7 for a minimum opener) and subtract from 24. That's how many tricks your side should make.

7 + 7 = 14. 24 − 14 = 10 tricks: bid game.

Full lesson: dummy points, re-valuing, quiz →

02
Week 4 · Bidding

Competitive bidding

Most deals are contested, so getting into the auction safely, and pushing the opponents out of theirs, earns more than any convention.

BidHCPSuit
1-level overcall8–16Good 5+ cards (two of the top three honours, or three of the top five)
2-level overcall11–16Good 5- or 6-card suit; stricter when vulnerable
1NT overcall15–18Stopper in their suit
Weak jump overcall (1♣ – 2♠)6–106-card suit, like a weak two

Responding to partner's overcall: raise with 3-card support, to the level of the fit. A cue bid of their suit (1♥ – 1♠ – Pass – 2♥) is a good raise, 10+. A new suit is constructive but not forcing.

Takeout doubles: opening values, shortness in their suit, support for the other three. Or any 17+ hand too strong to overcall: double, then bid your suit. Partner must bid: jump with 9–11, cue bid their suit with 12+.

The ideal takeout double of 1♥: short in hearts, four in every other suit.
8 trumps
2-level
9 trumps
3-level
10 trumps
4-level
Law of Total Tricks: with no extra values, compete to the level of your side's trump count.

Negative doubles (by opener's partner after an overcall): 1♣ – 1♠ – Dbl shows 4+ hearts and 6+ points. Agree a level, such as "through 3♠".

Balancing: when the auction is about to die low (1♥ – Pass – Pass – ?), bid or double with about 3 points less than usual.

Full lesson: Suit Quality Test, worked auctions, quiz →

03
Week 10 · Bidding

Conventions worth adding next

Add them one or two at a time, in this order, and only once both partners can describe them. A forgotten convention costs more than not playing it.

#ConventionWhat it doesTypical auction
1StaymanFinds a 4-4 major fit after 1NT1NT – 2♣
2Jacoby transfersShows a 5+ card major; strong hand declares1NT – 2♦ (hearts), 2♥ (spades)
3Weak twos6–10 HCP, good 6-card suit2♦ / 2♥ / 2♠
4Negative doublesUnbid major(s) after an overcall1♣ – (1♠) – Dbl
5RKCB (1430 or 3014)Key cards: 4 aces + trump king; then trump queen4NT once trumps are agreed
6Jacoby 2NTGame-forcing major raise, 4+ trumps1♥ – 2NT
7SplintersGame raise with a singleton/void1♠ – 4♣
8Fourth suit forcingArtificial game force1♦ – 1♥ – 1♠ – 2♣
9Michaels / Unusual 2NTTwo-suited overcalls(1♥) – 2♥; (1♥) – 2NT
10LebensohlCompeting after interference over your 1NT1NT – (2♠) – 2NT
Practice ruleWrite each convention on your card with its follow-ups: how opener rebids and what happens if they interfere. The follow-ups cause most accidents.

Full lesson: Stayman tree, transfer examples, RKCB responses →

04
Week 6 · Bidding & play

Moysian fits and misfits

A 4-3 trump fit often plays better than no-trump with a suit wide open. A misfit plays badly in everything; the skill is spotting it early and stopping low.

When a 4-3 fit is right

  • No-trump is unsafe because one suit is unstopped.
  • The 3-card trump holding is strong (AKx, KQx).
  • The hand with three trumps also has a short suit, so ruffs happen there.

1♦ – 1♠ – 2♠ – 3♠ – 4♠

Ruff clubs in North's hand (the three-card trump hand) and run the diamonds: twelve tricks. In 3NT the defence takes five clubs first.

How to play one

  1. Ruff in the short-trump hand. Ruffing in the 4-card hand shortens your main trumps.
  2. Don't let the defence force the long hand. Discard a loser instead of ruffing, if you must.
  3. Draw trumps carefully. If they break 4-2, leave the last trump out and play your winners.
  4. Count trumps. With seven, a 4-2 split (48%) is likelier than 3-3 (36%).

Misfits

Warning signs: partner bids your void or singleton; you're short in partner's suit; each of you keeps rebidding your own suit; no 8-card fit after three or four bids.

What to do: stop early (misfits need 28–29 HCP for game). Prefer no-trump with stoppers. Don't rebid a 6-card suit a third time. When the opponents misfit, double them.

Full lesson: play this deal trick by trick →

05
Weeks 2 & 7 · Play

Declarer play technique

The most valuable habit in bridge: plan the whole hand before playing to trick one.

  1. What's the contract and how many tricks do I need?
  2. No-trump: count sure winners. Suit contract: count losers in the long-trump hand.
  3. Where can extra tricks come from: long suits, finesses, ruffs, discards?
  4. What could go wrong: a bad split, the dangerous opponent, entries?
  5. Then play to trick one.
TechniqueUse it whenKey idea
Hold-upNT, one stopper in their long suitDuck once or twice to cut the defenders' link
DuckingSetting up a long suit with few entriesLose the trick you must lose early
FinesseMissing an honourLead towards the honour you hope to make
Ruff in dummyDummy has shortnessRuffs in the short-trump hand gain tricks
Discard losersDummy has a long, solid side suitDraw trumps, then pitch losers
CrossruffEach hand short in a different suitCash side winners first, then ruff back and forth
EntriesLong suit in a weak handUnblock high cards from the short hand first
Safety playContract safe unless a suit breaks badlyGive up an overtrick to guard against it
AvoidanceOne defender is dangerousLet the safe opponent win the tricks you lose
Lead towards the queen: 50%.
8 cards missing the Q: finesse.
9 cards: play for the drop. "Eight ever, nine never."
Lead towards the king.

Full lesson: the hold-up deal, played card by card →

06
Week 3 · Defence

Opening leads

The opening lead is the only card played without seeing dummy, so listen to the auction first: it tells you more than your own hand.

AgainstBest leadsAvoid
No-trumpYour longest suit (4th highest); partner's suit; a sequenceShort suits, unless partner bid them
Suit contractsTop of a sequence; partner's suit; a singleton with a trump entry; a trump when dummy will ruffUnderleading an ace; leading away from AQ or an unsupported K; a doubleton honour
SlamsSuit: cash an ace, or lead aggressively from a king. NT: a safe leadAnything that gives a trick away

Clues from the auction

  • Two suits bid, settled in one → lead the unbid suit.
  • Dummy showed a second suit and short trumps → lead a trump.
  • They stretched to game → lead passively.
  • They showed a long, strong side suit → lead aggressively.

Which card? (the highlighted one)

Top of a sequence
Interior sequence (v NT)
4th highest (v NT)
Low from an honour
Top of nothing (or MUD)
Top of a doubleton
Rule of 11After a 4th-highest lead, subtract the card from 11. That's how many higher cards the other three hands hold between them.

Full lesson: lead decision tree, Rule of 11 example →

07
Week 5 · Defence

Defence against suit contracts

A race: take or set up your tricks before declarer draws trumps and discards losers. Decide early which defence the hand needs.

When dummy goes down, ask

  1. How many tricks do we need to beat it?
  2. How many can declarer count? (Dummy's long suit plus what declarer showed.)
  3. Long, running suit in dummy? → active defence.
  4. Dummy flat, nothing to discard on? → passive defence.
ActiveDummy has a strong side suitCash your winners now
PassiveDummy balanced, no discardsLead safe suits; let declarer guess
Trump attackDummy short with trumps to ruffLead trumps every time
ForcingYou hold four trumpsKeep making declarer ruff
  • Second hand low; third hand high, but only as high as needed (Q from KQ).
  • Cover an honour with an honour when it may promote a trick; with touching honours in dummy, cover the last one.
  • Uppercut: ruff high to promote partner's trump honour. Don't over-ruff with a trump that's already a sure winner.
  • Count: declarer's shape from the auction; once you know three suits, you know the fourth.
East covering once promotes West's 10. Never covering gives declarer three tricks.

Full lesson: defend a whole deal as West →

08
Week 8 · Defence

Defence against no-trump

Defenders usually win by setting up one long suit and keeping an entry to cash it. Patience beats cashing aces.

  • Keep attacking the same suit. Switching usually helps declarer.
  • Return the right card: from two remaining, the higher; from three remaining, your original 4th highest.
  • Preserve the entry to the long hand, and unblock: with Ax in partner's suit, win the ace and return the small one.
  • Hold up your own stopper in dummy's long suit when dummy has no outside entry.
  • Discard from the suit nobody needs. Keep length matching dummy's long suit.
Partner leads the Q: win the A and return the 3, so the suit doesn't block.
Dummy plays low: play the 10, keeping your Q over dummy's J.

Full lesson: take five tricks before declarer gets in →

09
Week 9 · Defence

Signals and discards

Signals are the defenders' only legal conversation. A consistent simple method beats a clever one used inconsistently.

SignalWhenStandard meaning
AttitudePartner leads, you followHigh = continue; low = switch
CountDeclarer leads a suitHigh-low = even; low-high = odd
Suit preferenceGiving a ruff, or when the rest is obviousHigh = higher other suit; low = lower

Discards, pick one with partner: standard (high = like), reverse (low = like), odd-even, or McKenney/Lavinthal (the suit you throw says "not this one"; high or low picks between the other two).

Common mistakes: signalling when partner already knows; reading a signal as an order; giving count when only declarer benefits.

Full lesson: attitude, count and suit-preference examples →

10
Week 11 · Bidding

Slam bidding

Slams need enough tricks, no two quick losers in any suit, and a way to find out both without going past game too early.

  • Small slam: about 33 HCP balanced, ~30 with a good fit and shape. Grand slam: about 37, or 13 counted tricks.
  • Fit and shape beat points: a 9-card fit with a singleton often makes slam on 27–28 HCP.
  • Agree trumps first.
  1. Show interest below game: Jacoby 2NT, splinters, jump shifts.
  2. Control bids: a new suit at the 4-level shows an ace or void, cheapest first. They find the suit with two fast losers.
  3. RKCB 4NT (1430): 5♣ = 1 or 4, 5♦ = 0 or 3, 5♥ = 2 without the trump queen, 5♠ = 2 with it.
  4. Queen and king asks for grand slams.

Don't use Blackwood with a void, with two quick losers in an unbid suit (control-bid instead), or when a 5-level answer could leave you too high.

Full lesson: two slam deals with auctions →

11
Week 12 · Tactics

Scoring tactics, penalty doubles and sacrifices

The same hand can call for different actions depending on the scoring. Club pairs games are matchpoints; teams events are usually IMPs.

DecisionMatchpoints (pairs)IMPs (teams)
GoalBeat the other pairs on each board, by any marginWin big swings
OvertricksVery importantNever risk the contract for one
Safety playsOften skipped if they cost overtricksAlways take them
StrainNT > majors > minorsThe safest contract
GamesBid at 50%+Vulnerable ~40%, non-vul ~45%
SlamsSmall slams at ~50%Small at ~50%; grands only when near certain
Part-scoresFight hard: −100 beats −110Don't risk big penalties
They make 4♠ (vul)
−620
Your 5♦ x, down 2 (non-vul)
−300
Your 5♦ x, down 3 (non-vul)
−500
Your 5♦ x, down 4 (non-vul)
−800
  • Penalty doubles: double low contracts when you hold their trumps and your side has the points; double misfitting opponents; don't double a freely bid game just for high cards.
  • Sacrifices: right when going down costs less than their contract. Non-vul against vul is the classic time. When in doubt, defend.

Full lesson: scoring tables and quiz →

?
Self-test

Practice quiz

Twelve problems covering the program. Decide your answer, then tap to check.

Q1LHO opens 1♦. Your call?
Tap for the answer
1♠. Good 5-card suit, 10 HCP: a textbook 1-level overcall.
Q2LHO opens 1♥. Your call?
Tap for the answer
Double (takeout). Opening values, short hearts, support for the other three suits.
Q3Partner opens 1♣, RHO overcalls 1♠. Your call?
Tap for the answer
Double (negative): four hearts and 6+. 2♥ would need five hearts and 10+.
Q4Partner opens 1♠. How many losers, and what does LTC suggest?
Tap for the answer
7 losers (♠2, ♥1, ♦2, ♣2). 24 − 14 = 10 tricks: bid game.
Q5They bid 1♠ – 2♦ – 2♠ – 4♠. Your lead?
Tap for the answer
♣Q. Top of a solid sequence in the unbid suit.
Q6They bid 1NT – 3NT. Your lead?
Tap for the answer
♠5, 4th highest of your longest suit. The ♥A is your entry.
Q73NT. LHO leads the ♠Q. You hold ♠A43 opposite dummy's ♠652, and must lose the lead once to set up diamonds. Plan?Tap for the answer
Hold up twice; win the third spade. The defender who wins the diamond has no spade left to lead.
Q8You're in 4♥ on a 4-3 fit, and the defence leads spades, which you can only ruff in hand. The danger?Tap for the answer
Losing trump control. Discard a loser instead of ruffing, or arrange ruffs in the 3-card hand.
Q9Partner 1♥ – you 1♠ – 2♥ – 2♠ – 3♥. Your call?
Tap for the answer
Pass. A clear misfit. Stop as low as possible.
Q10Defending 4♠, dummy has ♦AKQJ6 and declarer is balanced. You hold ♣AK3 and win the second trick. Now?Tap for the answer
Cash the ♣A and ♣K. Dummy's diamonds will give discards: active defence.
Q11Partner leads the ♥K against 4♠. You hold ♥J82; dummy has ♥753. Which heart?Tap for the answer
♥8, encouraging. Your jack makes partner's suit a strong continuation.
Q12You open 1♠ and partner splinters with 4♣. Slam?
Tap for the answer
No: sign off in 4♠. The ♣KQJ are wasted opposite partner's shortness.
≡
Further study

Books and resources

Pick one book per area and finish it before starting another. Ron Klinger is Australian, so his books match local club practice well.

AreaTitleAuthorLevel
Hand evaluationPoints Schmoints!Marty BergenImprover
Competitive biddingTo Bid or Not to Bid: The Law of Total TricksLarry CohenImprover
Conventions25 Bridge Conventions You Should KnowBarbara Seagram & Marc SmithImprover
Bidding systemStandard Bridge Bidding for the 21st CenturyMax HardyImprover–intermediate
Declarer playGuide to Better Card PlayRon KlingerImprover–intermediate
Declarer playCard Play TechniqueVictor Mollo & Nico GardenerIntermediate
Declarer playHow to Read Your Opponents' CardsMike LawrenceIntermediate
Opening leadsOpening LeadsMike LawrenceIntermediate
DefenceModern Bridge Defense, then Advanced Bridge DefenseEddie KantarImprover, then intermediate
Pairs tacticsGuide to Better Duplicate BridgeRon KlingerIntermediate
  • Bridge Base Online: free robot games and the free BridgeMaster declarer-play training (levels A–E).
  • Larry Cohen's site: free articles and quizzes on bidding, play and defence.
  • Australian Bridge Federation: congresses, teacher resources and masterpoint events.
  • Your club's hand records: replay boards you misjudged and compare with the double-dummy analysis.